JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.

You are watching: Shrine to the old gods stellaris


You are using an out of date browser. It may not display this or other websites correctly.You should upgrade or use an alternative browser.
Stellaris 44320Bug Reports 24060Suggestions 14183Tech Support 2317Multiplayer 341User Mods 4236Stellaris AAR (After Action Reports) Console edition 1022
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*

I got the Old Gods questline, choose "religious renaissance" because the unity boost sounded nice and ended up becoming spiritualist. Which was most unfortunate as I had invested ehavily in robots.Please, pretty please, if a certain decision results in something as drastic as shifting the ethos of my empire, I would like to be told so beforehand. No talking of "religious renaissance" does NOT count as telling me my empire will turn spiritual.These larger quests are great for building atmosphere, but they shouldn"t result in the players having to check a walkthrough like an accursed adventure game.

See more: Bug O Nay Gee Shig School


Stellaris: suggestions for UI improvement:- Yellow unemployed symbol. This one appears if there are unemployed POPs but the available jobs exceed the current population (for example, unemployment in a higher social strata, will fix itself with time), the red one if there are more POPs than jobs.- Please let us sort our fleets. I would like to have my battle fleets, my patrol fleets and my pets sorted together. Maybe this could be done in the Fleet Manager menu.- Could we maybe have a screen where we can see which decisions are available on what planet? Europa Universalis had such an option in the ledgers. My issue is that I want to know quickly which planets have yet to be blessed with Mastery of Nature, or on which planets to use the full food stockpile for Encourage Growth.And apart from the UI:- Please let Machine Empires also have migration mechanics, manually resettling POPs is just too much micro for some to be enjoyable.